← High scores

The arcade scorecard

Every round counts.

Performance per round
0–800
Bonus for a round win
+200

Average your round points and multiply by 10 for a game score out of 10,000. Your score doesn’t change who wins the game.

Finish every planned round or duel set to enter the board. The game’s champion is saved automatically; tied champions all qualify, even with the same name. Every qualifying win gets its own entry, including completed custom lineups. Every round needs a recorded score. Games ended early do not record high scores.

The drink tally counts one for each sip or Big Talk second. Among players with the most rounds played, wins decide the champion, then the lowest drink tally. This tally is separate from arcade points.

Quick Tap

100 ms or faster earns full performance points; points fall to zero at 1 second. Early taps and misses earn zero.

Balloon

Faster pops earn more: performance points decrease steadily over 15 seconds. No pop earns zero.

Needle

A perfect stop earns full points. Points decrease with distance from the target, reaching zero at 50 units.

Blind Count

A perfect count earns full points. Points decrease with timing error, reaching zero at 3 seconds off.

Chicken

Stay in longer before releasing safely to earn more. Your safe time is divided by the actual fuse length. Busts earn zero.

Chicken Crossing

Cross roads within the 15-second round: each safely reached road earns 20 performance points, up to 800 at 40 roads. Grass verges add no points. All players tied for the most roads above zero also earn the 200-point round-win bonus.

Echo

Earn points for the fraction of sequence positions you remembered correctly.

Ballpark

An exact answer earns full points. Points decrease with error relative to the answer’s size (at least 1).

Pin the Capital

A perfect pin earns full points. Points decrease with distance, reaching zero at 10,000 km away.

Word Rush

Solve on guess 1 for full points; each extra guess reduces performance by 15%. Unsolved boards earn 10% per green or yellow letter in their best row.

Horse Race

Back the winning horse for full performance points.

Hot Potato

Survive without a penalty for full performance points.

Most Likely To / Trace It / Same Brain

Submit the required vote, drawing and vote, or team answer and avoid the round penalty for full performance points.

Odd One Out (retired)

The Spy earns full points by winning the round; everyone else earns full points by correctly naming the Spy. Submit both a clue and vote.

Big Talk

Pass your judged attempt to earn 10% performance per item bid, up to full points at 10 items. Other players and failed or void attempts earn zero performance.

Pocket Change

An exact total earns full points. Points decrease with error relative to three times the number of eligible players. Cancelled rounds and missing guesses earn zero.

Fake Fact

Performance is the fraction of eligible voters who chose your fake. Its authors cannot vote for it. Submit both an answer and a vote to earn points; cancelled rounds and answers matching the truth earn zero bluff performance. Winning bluff authors also earn the round-win bonus, including ties.

Ride the Bus

Each correct call earns 25% performance, up to full points for all four. Players tied for the most correct calls also earn the round-win bonus, unless everyone gets all four wrong.

Quick Draw / Striker vs Keeper / Bar Slide

Your fraction of points won in each set determines performance. Drawn points remain in the denominator.

Callouts

Win your duel or correctly back its winner for full performance points.

Scoring edition 1. Different game types and Normal, Hard, or mixed-difficulty games have separate leaderboards.

See the high scores →